

So the "Entercommands" also control Robots that you can build in the Robot Factory. The Battles are dynamic from my Point of view and are a lot of Fun by the Opportunity to take Control of One of the fighting ships. You can choose Shields, Primary And Secondary Weapons for each ship that you have already explored. You research different Ship classes, Weapon modules, Shields and, of course, New areas with which you can expand your Own Space station. Of the Possibilities you have, the Game is Madness. Therefore, the Beginning is really difficult to comprehend what needs to be done. The "Tutorial" is nothing more than a few Pages Of Introductory text at the moment and let's be honest no one really likes to read. The first time it comes into Play it's a bit confusing. In any case, I have no Regrets about the €20, hope the Developer stays on and maybe gets even more Support, that can get really good.Įarly Access Review Although I only played this Game for 4 Hours, I simply have to write a Review for a Game that has insane Potential. But everyone else should definitely put the Game on a Watch List and look at Release at release at what has become of it. As a Commander, you don't really have Time to do that, but you can play it in Multiplayer! The Graphics of the Game are not quite up to date, but the many different Mechanics are meaningfully linked and it is already quite captivating.Īt this stage, however, I would only recommend early-access To tried and tested players. The Highlight of the Matter, however, is that all Stations are walkable and you can perk up into your Combat Robots or Ships. Little by little you will explore and build a Fleet of various Larger combat Ships, as you have seen umpteen times before, and thus can gradually push the Opponent back and get them done. Then you can explore with Ships several Systems connected via Warptore, in which sometimes abandoned Stations, sometimes an Opponent wait for one.

But I start all over again: You start with a Command Center and, as in Homeworld or Starcraft, build a Hangar on his Station and start Harvesting resources with your mining Ships. And you can play it right, the most important Mechanics are already in it. But what you're offered here is pretty awesome. The Game is still very coarse in its current State, typically early access stop. I didn't expect a Game like that, that far exceeded my Expectations.

Build your very own fully explorable space station.Customizable corporation, unit and product names and emblem designs.Unique combination of real-time unit command gameplay and fast-paced FPS action.Help friends run their company in multiplayer mode, with one player assuming the role of CEO and tactician and the other, a soldier or ship unit, with all the loot split straight down the middle.Main Features: Mine resources on nearby asteroids to produce a wealth of goods to sell to passing traders and grow your armies Be careful: rival corporations and rebellious protestors will do all they can to thwart your aspirations of intergalactic domination!įed up of watching the action from above and want to dive in and blow stuff up yourself? Seamlessly switch from RTS to FPS mode for manic fast-paced combat weather that’s playing as a footsoldier defending your base or in the cockpit of a starship under your control. Play Executive Assault 2 in multiple ways including:Ĭommand your fleet aboard the bridge of your space station from a top-down perspective. Take the reigns as a CEO of your own corporation and dominate rival factions for wealth and tech in a galactic wild west of chaos and lawlessness. Executive Assault 2 is an indie real-time strategy/first-person shooter-hybrid set in space in which you can jump into the boots of individual units.
